Work is well under way on Guardian for the Xbox 360, using C# and the XNA framework.  After some very good play testing feedback I’m working on these features:

    • Interactive tutorial
    • Easy, Normal, Hard, and Legendary difficulty levels, including “no friendly fire” in Easy.
    • Multiple control configurations
    • A new and very awesome secret secondary weapon
    • General polish
    • The background nebula is now animated when using the UI
    • Increased sprite size – they were pretty small on large flat screen T.V.s
    • Show ammo levels in currently selected primary and secondary weapons
    • Auto-switch primary weapon back to laser canon when out of ammo

    Most of these are complete, however the tutorial and new secondary weapon both still have a ways to go.

    I hope to have it ready for the next play test within the next couple of weeks.