Work is well under way on Guardian for the Xbox 360, using C# and the XNA framework. After some very good play testing feedback I’m working on these features:
- Interactive tutorial
- Easy, Normal, Hard, and Legendary difficulty levels, including “no friendly fire” in Easy.
- Multiple control configurations
- A new and very awesome secret secondary weapon
- General polish
- The background nebula is now animated when using the UI
- Increased sprite size – they were pretty small on large flat screen T.V.s
- Show ammo levels in currently selected primary and secondary weapons
- Auto-switch primary weapon back to laser canon when out of ammo
Most of these are complete, however the tutorial and new secondary weapon both still have a ways to go.
I hope to have it ready for the next play test within the next couple of weeks.